new perspectives on gender and gaming
- Categories
- Book/Boek
- Creator
- Kafai, Yasmin B. > (ed.)
- Creator
- [et al.]
- Publish Year
- 2008
- Shelfmark
- VS 2 2008
- Thesaurus
- games, gender, computers, technologie, man vrouw verschillen, handel, bundel
- Description
- Ten years after 'From Barbie to mortal kombat' highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. The contributors to this book are new media theorists, game designers, educators, psychologists, and industry professionals, some of them also contributors to the earlier volume. They look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. They discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities: the still male-dominated gaming industry and the need for different perspectives in game design: and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior).