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paradoxes of colonialism and race
- Categories
- Book/Boek
- Creator
- Wekker, Gloria
- Publish Year
- 2016
- Shelfmark
- NED 1P 2016 - B
- Thesaurus
- etniciteit, witte vrouwen, zwarte vrouwen, discriminatie, racisme, sociale klasse, kolonialisme, postkolonialisme, LHBT, seksualiteit, religie, vrouwenstudies, Nederland
- Description
- Gloria Wekker explores a central paradox of Dutch culture: the passionate denial of racial discrimination and colonial violence coexisting alongside aggressive racism and xenophobia. Accessing a cultural archive built over 400 years of Dutch colonial rule, Wekker fundamentally challenges Dutch racial exceptionalism by undermining the dominant narrative of the Netherlands as a 'gentle' and 'ethical' nation. Wekker analyzes the Dutch media's portrayal of black women and men, the failure to grasp race in the Dutch academy, contemporary conservative politics and the controversy surrounding the folkloric character Black Pete, showing how the denial of racism and the expression of innocence safeguards white privilege.
media fascination and celebrity culture
- Categories
- Book/Boek
- Creator
- Projansky, Sarah
- Publish Year
- 2013
- Shelfmark
- VS 1N 2014 - B
- Thesaurus
- meisjes, etniciteit, LHBT, heteroseksisme, queer, witte vrouwen, zwarte vrouwen, media
- Description
- As an omnipresent figure of the media landscape, girls are spectacles. They are ubiquitous visual objects on display at which we are incessantly invited to look. Investigating our cultural obsession with both everyday and high-profile celebrity girls, Sarah Projansky uses a queer, anti-racist feminist approach to explore the diversity of girlhoods in contemporary popular culture. The book addresses two key themes: simultaneous adoration and disdain for girls and the pervasiveness of whiteness and heteronormativity.
sexuality and gender at the margins of gamer culture
- Categories
- Book/Boek
- Creator
- Shaw, Adrienne
- Publish Year
- 2014
- Shelfmark
- VS 4 2014 - B
- Thesaurus
- internet, games, sociale media, LHBT, etniciteit, gender, media, zwarte vrouwen, witte vrouwen
- Description
- Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. This book builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.
Showing 1-3 of 3 records.